17 Results for : snoozy

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    Snoozy Dog ab 22.99 € als Taschenbuch: And Curly Cat Too!. Aus dem Bereich: Bücher, English, International, Englische Taschenbücher,
    • Shop: hugendubel
    • Price: 22.99 EUR excl. shipping
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    Winky Blinky and Snoozy ab 9.99 € als epub eBook: . Aus dem Bereich: eBooks, Kinder & Jugendbuch,
    • Shop: hugendubel
    • Price: 9.99 EUR excl. shipping
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    Winky Blinky and Snoozy ab 21.99 € als Taschenbuch: . Aus dem Bereich: Bücher, English, International, Englische Taschenbücher,
    • Shop: hugendubel
    • Price: 21.99 EUR excl. shipping
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    Meet the Puppies Online! Einstein the brainy dachshund, Puzzle the snoozy sheepdog, and Bounce the speedy spaniel spend their holidays at a very special kind of kennels - a lighthouse by the sea! But there's no time for sunbathing. The woof-tastic trio meet the evil Mike Dodger, discover an ancient treasure map and find themselves caught up in a race against time. Luckily the pups are equipped with all the latest online gadgets and tech know-how. But will their super skills be enough to sniff out the treasure before Mike does? ungekürzt. Language: English. Narrator: Jot Davies. Audio sample: https://samples.audible.de/bk/qpuk/000191/bk_qpuk_000191_sample.mp3. Digital audiobook in aax.
    • Shop: Audible
    • Price: 9.95 EUR excl. shipping
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    How to become Snapchat rich and famous.Want to learn how to be Snapchat famous, become a Snapchat influencer, and make up to $30,000 per sponsored story? Read CyreneQ's journey of how she created and grew her personal brand, gained an audience, and eventually quit her full-time job just by Snapchatting. Follow along through her struggles, from her humble beginnings to her rise to stardom on uncharted, new territories. Learn how to take your skills and your stories to create viral content and start monetizing it with workshop pages. Social media success story: Here's a living-your-dreams story that should inspire everyone - the living-your-dreams story of CyreneQ, a modern Cinderella fairy tale.(See: "Here’s how a 26-year-old is making up to $30,000 per Snap on Snapchat", by Morgan Linton, cofounder of Fashion Metric, November 30, 2016)Creative Snapchats and funny Snapchat drawings: The next time you are sitting in a long, boring meeting and your mind starts to wander might be the very moment you find your destiny. That is exactly what happened to CyreneQ, who began doodling funny Snapchat drawings during a particularly snoozy conference-room session. Soon after, she went on to rule that burgeoning social media platform with her Snapchat art and her funny Snapchat drawings. Cyrene Quiamco has become a prominent personality with her creative Snapchats on a social media platform that is designed to make content disappear. Since joining Snapchat, Quiamco (who goes by "CyreneQ" across most social media) has amassed a following for her whimsical Snapchat art - from celebrity portraits to collages of Disney characters - and interactive, creative Snapchats. She engages her community with her highly imaginative and appealing art, quizzes, games, and questions, transforming a series of short-lived snaps into a conversation. She's also the creator of The11thSecond.com, a blog and community ungekürzt. Language: English. Narrator: Randye Kaye. Audio sample: https://samples.audible.de/bk/acx0/120835/bk_acx0_120835_sample.mp3. Digital audiobook in aax.
    • Shop: Audible
    • Price: 9.95 EUR excl. shipping
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    "The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you're making your first game or tenth, this book is a must read." - Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." - Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." - Scott Drader, Co-Founder of Metalhead Software "There's nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." - Yukon Wainczak, Founder of Snoozy Kazoo "I've seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." - Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.
    • Shop: buecher
    • Price: 37.95 EUR excl. shipping
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    "The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you're making your first game or tenth, this book is a must read." - Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." - Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." - Scott Drader, Co-Founder of Metalhead Software "There's nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." - Yukon Wainczak, Founder of Snoozy Kazoo "I've seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." - Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.
    • Shop: buecher
    • Price: 37.95 EUR excl. shipping


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