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Zebra CR8178-PC Presentation Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, montierbarer Wagen, Desktop - schwarz - für Zebra DS8178 (CR8178-PC100F4WW)
Kurzinfo: Zebra CR8178-PC Presentation Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, montierbarer Wagen, Desktop - schwarz - für Zebra DS8178 Gruppe Eingabe Zubehör Hersteller Zebra Technologies Hersteller Art. Nr. CR8178-PC100F4WW EAN/UPC Produktbeschreibung: Zebra CR8178-PC Presentation Cradle - Docking Cradle für Strichcode-Scanner Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, montierbarer Wagen, Desktop Abmessungen (Breite x Tiefe x Höhe) 9.4 cm x 12.2 cm x 7.4 cm Gewicht 170.1 g Entwickelt für Zebra DS8178 Ausführliche Details Allgemein Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, montierbarer Wagen, Desktop Breite 9.4 cm Tiefe 12.2 cm Höhe 7.4 cm Gewicht 170.1 g Farbe Schwarz Ausschlussklausel für Bildfarbe Das dargestellte Bild des Produkts kann eine andere Farbe aufweisen Verschiedenes Leistungsmerkmale Stromversorgung über USB, Gummifüße, LED-Anzeige, FIPS Initialized, RS-232-Schnittstelle,- Shop: JACOB Computer
- Price: 186.95 EUR excl. shipping
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Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, montierbarer Wagen, Desktop - schwarz - für Zebra DS8178 (CR8178-SC100F4WW)
Kurzinfo: Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, montierbarer Wagen, Desktop - schwarz - für Zebra DS8178 Gruppe Eingabe Zubehör Hersteller Zebra Technologies Hersteller Art. Nr. CR8178-SC100F4WW EAN/UPC Produktbeschreibung: Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, montierbarer Wagen, Desktop Abmessungen (Breite x Tiefe x Höhe) 8.4 cm x 21.1 cm x 7.1 cm Gewicht 170.1 g Entwickelt für Zebra DS8178 Ausführliche Details Allgemein Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, montierbarer Wagen, Desktop Breite 8.4 cm Tiefe 21.1 cm Höhe 7.1 cm Gewicht 170.1 g Farbe Schwarz Ausschlussklausel für Bildfarbe Das dargestellte Bild des Produkts kann eine andere Farbe aufweisen Verschiedenes Leistungsmerkmale Stromversorgung über USB, Gummifüße, LED-Anzeige, FIPS Initialized, RS-232-Schnittstelle,- Shop: JACOB Computer
- Price: 186.95 EUR excl. shipping
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Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, cart mountable, Desktop - Healthcare White - für Zebra DS8178, DS8178-HC (CR8178-SC100FBWW)
Kurzinfo: Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner - Wand montierbar, cart mountable, Desktop - Healthcare White - für Zebra DS8178, DS8178-HC Gruppe Eingabe Zubehör Hersteller Zebra Technologies Hersteller Art. Nr. CR8178-SC100FBWW EAN/UPC Produktbeschreibung: Zebra CR8178-SC Standard Cradle - Docking Cradle für Strichcode-Scanner Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, cart mountable, Desktop Abmessungen (Breite x Tiefe x Höhe) 8.4 cm x 21.1 cm x 7.1 cm Gewicht 170.1 g Entwickelt für Zebra DS8178, DS8178-HC Ausführliche Details Allgemein Produkttyp Docking Cradle für Strichcode-Scanner Platzierung/Montage Wand montierbar, cart mountable, Desktop Breite 8.4 cm Tiefe 21.1 cm Höhe 7.1 cm Gewicht 170.1 g Farbe Healthcare White Ausschlussklausel für Bildfarbe Das dargestellte Bild des Produkts kann eine andere Farbe aufweisen Verschiedenes Leistungsmerkmale Stromversorgung über USB, Gummifüße, LED-Anzeige, FIPS Initialized,- Shop: JACOB Computer
- Price: 208.62 EUR excl. shipping
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The Making of a Name , Hörbuch, Digital, ungekürzt, 681min
How do brand names differ from other names, and what goes into making a good name great and a bad name ghastly? Knowing this can spell the difference between bankruptcy and marketplace triumph. In this indispensable guide, the authors share the secrets of successful brand names--how they've indelibly stamped cultures around the world; who makes them; why they're made; and how they're compiled, bought, sold, and protected. The book outlines what kind of names exist--the initialized, descriptive, allusive, and coined. How namers surf on brainwaves. The do's, don'ts, and nevers of naming, how the structure of names is built from the ground up and how their sounds are engineered. Why names symbolize benefits. Where in the world brands may be found, and what will become of them. Fast-paced, illustration-packed, gazing at the past and probing into the future, this is the definitive book on naming. The Making of A Name is the one book anyone interested in 'owned words' must have. ungekürzt. Language: English. Narrator: John Morgan. Audio sample: https://samples.audible.de/bk/adbl/001605/bk_adbl_001605_sample.mp3. Digital audiobook in aax.- Shop: Audible
- Price: 9.95 EUR excl. shipping
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Effective C++
Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e . Like its predecessors, 3/e has 55 guidelines which contain better, more effective ways to write code, backed by specific examples. The second edition published in 1997, and was basically a face-lift of the first edition, keeping most of the same elements, and seven years later is still selling well. Now, Meyers has dramatically rejuvenated the material, including more than 30% brand-new material. Meyers began this edition by asking himself, "What are the 55 most important pieces of advice for practicing C++ programmers in 2005?" He also asked thousands of past users of his books this same question. This resulted in a completely new book. New material includes use of UML notation, thread safety, exception safety, design patterns, and templates. Any older material has been revitalized to reflect new ideas and strides in C++ development. Product Description "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Features + Benefits Revision of the best seller. This is the market leading, second book on programming that every C++ programmer needs. ° Scott Meyers is one of the world's foremost experts on C++ software development. He is an excellent promoter of his books. ° More than 50% new material and complete updates of tried-and-true material to bring it up to 2005 standards. ° There is no better way to bring C++ programmers up to date on cutting edge practices than this book. It's a classic--the #1 book of its kind. Backcover "Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you've never read Effective C++ and you think you know everything about C++, think again." - Steve Schirripa, Software Engineer, Google"C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott's deep insight and distinctive ability to impart knowledge." - Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts - the things they almost always do or almost always avoid doing - to produce clear, correct, efficient code. The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading. Important features of Effective C++ include: Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies. Applications of new "TR1" standard library functionality, along with comparisons to existing standard library components. Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate "the C++ way" of doing things. Preface xvAcknowledgments xviiIntroduction 1Chapter 1: Accustoming Yourself to C++ 11 Item 1: View C++ as a federation of languages. 11 Item 2: Prefer consts, enums, and inlines to #defines. 13 Item 3: Use const whenever possible. 17 Item 4: Make sure that objects are initialized before they're used. 26 Chapter 2: Constructors, Destructors, and Assignment Operators 34 Item 5: Know what functions C++ silently writes and calls. 34 Item 6: Explicitly disallow the use of compiler-generated functions you do not want. 37 Item 7: Declare destructors virtual in polymorphic base classes. 40 Item 8: Prevent exceptions from leaving destructors. 44 Item 9: Never call virtual functions during construction or destruction. 48 Item 10: Have assignment operators return a reference to *this. 52 Item 11: Handle assignment to self in operator=. 53 Item 12: Copy all parts of an object. 57 Chapter 3: Resource Management 61 Item 13: Use objects to manage resources. 61 Item 14: Think carefully about copying behavior in resource-managing classes. 66 Item 15: Provide access to raw resources in resource-managing classes. 69 Item 16: Use the same form in corresponding uses of new and delete. 73 Item 17: Store newed objects in smart pointers in standalone statements. 75 Chapter 4: Designs and Declarations 78 Item 18: Make interfaces easy to use correctly and hard to use incorrectly. 78 Item 19: Treat class design as type design. 84 Item 20: Prefer pass-by-reference-to-const to pass-by-value. 86 Item 21: Don't try to return a reference when you must return an object. 90 Item 22: Declare data members private. 94 Item 23: Prefer non-member non-friend functions to member functions. 98 Item 24: Declare non-member functions when type conversions should apply to all parameters. 102 Item 25: Consider support for a non-throwing swap. 106 Chapter 5: Implementations 113 Item 26: Postpone variable definitions as long as possible. 113 Item 27: Minimize casting. 116 Item 28: Avoid returning "handles" to object internals. 123 Item 29: Strive for exception-safe code. 127 Item 30: Understand the ins and outs of inlining. 134 Item 31: Minimize compilation dependencies between files. 140 Chapter 6: Inheritance and Object-Oriented Design 149 Item 32: Make sure public inheritance models "is-a." 150 Item 33: Avoid hiding inherited names. 156 Item 34: Differentiate between inheritance of interface and inheritance of implementation. 161 Item 35: Consider alternatives to virtual functions. 169 Item 36: Never redefine an inherited non-virtual function. 178 Item 37: Never redefine a function's inherited default parameter value. 180 Item 38: Model "has-a" or "is-implemented-in-terms-of" through composition. 184 Item 39: Use private inheritance judiciously. 187 Item 40: Use multiple inheritance judiciously. 192 Chapter 7: Templates and Generic Programming 199 Item 41: Understand implicit interfaces and compile-time polymorphism. 199 Item 42: Understand the two meanings of typename. 203 Item 43: Know how to access names in templatized base classes. 207 Item 44: Factor parameter-independent code out of templates. 212 Item 45: Use member function templates to accept "all compatible types." 218 Item 46: Define non-member functions inside templates when type conversions are desired. 222 Item 47: Use traits classes for information about types. 226 Item 48: Be aware of template metaprogramming. 233 Chapter 8: Customizing new and delete 239 Item 49: Understand the behavior of the new-handler. 240 Item 50: Understand when it makes sense to replace new and delete. 247 Item 51: Adhere to convention when writing new and delete. 252 Item 52: Write placement delete if you write placement new. 256 Chapter 9: Miscellany 262 Item 53: Pay attention to compiler warnings. 262 Item 54: Familiarize yourself with the standard library, including TR1. 263 Item 55: Familiarize yourself with Boost. 269 Appendix A: Beyond Effective C++ 273Appendix B: Item Mappings Between Second and Third Editions 277Index 280Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e .Like its predecessors, 3/e has 55 guidelines which contain better, moreeffective ways to write code, backed by specific examples. The second editionpublished in 1997, and was basically a face-lift of the first edition, keeping mostof the same elements, and seven years later is still selling well.Now, Meyers has dramatically rejuvenated the material, including more than50% brand-new material. Meyers began this edition by asking himself, Whatare the 55 most important pieces of advice for practicing C++ programmers in2005? He also asked thousands of past users of his books this same question.This resulted in a completely new book. New material includes use of UMLnotation, thread safety, exception safety, design patterns, and templates. Anyolder material has been revitalized to reflect new ideas and strides in C++development.- Shop: buecher
- Price: 31.99 EUR excl. shipping