11 Results for : prefabs

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    Erscheinungsdatum: 03.03.2009, Medium: Taschenbuch, Einband: Kartoniert / Broschiert, Titel: 'Lovely Little Places!' - The story of the prefabs at Stewards Green, Epping., Autor: Coumbe, Jenny, Verlag: New Generation Publishing, Sprache: Englisch, Schlagworte: HISTORY // Social History, Rubrik: Geschichte // Allgemeines, Lexika, Seiten: 100, Informationen: Paperback, Gewicht: 198 gr, Verkäufer: averdo
    • Shop: averdo
    • Price: 37.29 EUR excl. shipping
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    Prefabs ab 31.49 € als epub eBook: A History of the UK Temporary Housing Programme. Aus dem Bereich: eBooks, Architektur,
    • Shop: hugendubel
    • Price: 31.49 EUR excl. shipping
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    Pie 'n' Mash and Prefabs - My 1950s Childhood ab 12.99 € als epub eBook: . Aus dem Bereich: eBooks, Geschichte & Dokus,
    • Shop: hugendubel
    • Price: 12.99 EUR excl. shipping
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    Lovely Little Places! - The story of the prefabs at Stewards Green Epping. ab 37.49 € als Taschenbuch: . Aus dem Bereich: Bücher, Taschenbücher, Geist & Wissen,
    • Shop: hugendubel
    • Price: 37.49 EUR excl. shipping
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    Spiele entwickeln mit Unity 5// - Für alle, die ihr eigenes Spiel entwickeln wollen; Vorkenntnisse sind nicht erforderlich - Im Internet: die Games aus dem Buch mit allen Ressourcen, Videotutorials zur Vertiefung und weitere Beispiele, Zusatzmaterialien Entwerfen Sie komplexe 3D-Welten; kombinieren Sie die unterschiedlichen Tools und Techniken, die Unity bietet; entwickeln Sie zusammen mit dem Autor zwei komplette Spiele. AUS DEM INHALT // Installation & Oberfläche von Unity 5.0 // Einführung in C# // Skript-Programmierung // Objekte in der 2. und 3. Dimension // Physically Based Shading // Kameras: die Augen des Spielers // Licht und Schatten // Physik-Engine // Maus, Tastatur, Touch // Audio // Partikeleffekte mit Shuriken // Landschaften gestalten // Wind Zones // GUI-Systeme // Prefabs // IInternet & Datenbanken // Animationen // Künstliche Intelligenz // Fehlersuche & Performance // Spiele erstellen & publizieren // Beispiel 1: 2D-Touch-Game // Beispiel 2: 3D-Adventure// Produktionsprozesse in der Spieleentwicklung
    • Shop: buecher
    • Price: 31.99 EUR excl. shipping
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    'King George Street in Charlton, South London, was my first home. Six prefabs, three pubs, a school, a church and a yard where the electricity board kept cables. Two long rows of terraced houses faced each other at one end of the street, and at the other, big houses with big doors and even bigger windows. There was a phone box next to one of the pubs, and when it rang everyone came out to see who it was for. It was a tiny road - at one end of which there was Greenwich Park. It was heaven being there; its beauty always shone on me from the trees at sunsets and from the bushes in the rain. I was there in all weathers. It was 1964, I was 10 years old and this is when my memory really begins. The previous decade is built up from vague recollections that lean heavily on the imagination.' Chris Difford is a rare breed. As a member of one of London's best-loved bands, the Squeeze cofounder has made a lasting contribution to English music with hits such as 'Cool for Cats', 'Up the Junction', 'Labelled with Love', 'Hourglass' and 'Tempted'. Some Fantastic Place is his evocative memoir of an upbringing in South London in the '60s and his rise to fame in one of the definitive bands of the late '70s and early '80s. Read by Chris Difford. ungekürzt. Language: English. Narrator: Chris Difford. Audio sample: https://samples.audible.de/bk/orio/001206/bk_orio_001206_sample.mp3. Digital audiobook in aax.
    • Shop: Audible
    • Price: 9.95 EUR excl. shipping
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    Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware.What You Will LearnUnderstand how to develop Immersive VR experiencesCreate a VR simulator to test your projectGenerate advanced Spatial UI that you can interact with physically using your handsWho This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
    • Shop: buecher
    • Price: 54.99 EUR excl. shipping
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    Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences.Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR. VRTK is a battle-tested VR solution for Unity; VRTK 4, in conjunction with Unity, has changed the dynamics of VR development.This book focuses on creating deep understanding of how advanced VR mechanics and techniques are built and utilized as a part of a VR framework. You will start off by setting up your devices for VR development and learn about the advantages of using VRTK 4 over alternate SDKs. You will learn to setup your very own custom VRTK Rig, find out how to setup various advanced VR mechanics and locomotion techniques, how to create several spatial UI objects, and how to setup Unity 2D UI controls. You will also cover advanced topics such as using angular and linear drives, setting up a VR Simulator to work with a XBox Controller, and realistic physics VR hands. By the end of this book, you will know how to create advanced VR mechanics that can be used within any VR experience, game, or App and deployed across several platforms and hardware. What You Will LearnUnderstand how to develop Immersive VR experiencesCreate a VR simulator to test your projectGenerate advanced Spatial UI that you can interact with physically using your hands Who This Book Is For?Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
    • Shop: buecher
    • Price: 40.95 EUR excl. shipping
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    Mastering Unity: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unity. Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications. Mastering Unity covers the creation of both three-dimensional (3D) and two-dimensional (2D) games as well as interactive simulations and other experiences. Since Unity is an engine used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and is even used by the armed forces, Mastering Unity focuses on a broader usage for Unity. This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup. Considering that C# is often the primary programming language used in Unity, this book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity, including JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts. If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity. This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, storing scenes, animations in Unity, and performance optimization. Mastering Unity will also help you learn how to test and release a game in Unity to various platforms. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
    • Shop: buecher
    • Price: 20.95 EUR excl. shipping
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    Mastering Unity: A Beginner's Guide introduces developers of all ages to the beautiful and valuable world of Unity. Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications. Mastering Unity covers the creation of both three-dimensional (3D) and two-dimensional (2D) games as well as interactive simulations and other experiences. Since Unity is an engine used in sectors other than video games, including film, automotive, architectural, engineering, manufacturing, and is even used by the armed forces, Mastering Unity focuses on a broader usage for Unity. This book starts with the setup and installation of Unity, which is followed by additional info related to its usage. Mastering Unity covers such topics as scene management, debugging, 2D and 3D physics, and Unity Hub setup. Considering that C# is often the primary programming language used in Unity, this book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity, including JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral to help you fully understand the Unity concepts. If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, technical requirements, architecture, and the scripting language used in Unity. This book also focuses on setting up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also addresses dealing with scenes and game objects, prefabs, storing scenes, animations in Unity, and performance optimization. Mastering Unity will also help you learn how to test and release a game in Unity to various platforms. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
    • Shop: buecher
    • Price: 20.95 EUR excl. shipping


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