18 Results for : iterating

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    Lead your organizations, solve problems, and sustain your company's growth with effective practices for complex, uncertain, and unpredictable environments In Move to the Edge, Declare it Center, CEO, entrepreneur, and strategist Everett Harper delivers a powerful and pragmatic take on solving complex problems by, and making decisions through, uncertainty. You'll learn to discover insights quickly by experimenting, iterating, then building infrastructure to sustain your innovations in your teams and organizations. The author demonstrates a set of practices, processes, and infrastructure that addresses complex problems alongside a set of methods to systematize, scale, and share best practices throughout an organization. In the book, the author offers a new framework for leadership that's perfectly suited to an increasingly volatile, uncertain, and unpredictable world. You'll also get: * Effective ways to make decisions in situations without complete information * Strategies for sustaining your team through highly uncertain times * Techniques for managing personal anxiety--a key leadership skill for the next decade Case studies of World Central Kitchen, COVID public health policymakers, and California wildfire responders illustrate the framework, while pragmatic playbooks about salary transparency, remote work, and diversity and inclusion will help leaders apply the framework in their own organizations. The author shares personal stories and winning strategies that help leaders maintain high performance, avoid burnout, and enable companies to thrive. Move to the Edge, Declare it Center is perfect for business leaders facing complex problems that require immediate decisions in the face of uncertain outcomes. It's also a must-read for anyone interested in modern leadership and looking for a way to help them make solid decisions with incomplete information.
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    The missing manual on how to apply Lean Startup to build products that customers loveThe Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a startup or a large, established company, we all know that building great products is hard. Most new products fail. This book helps improve your chances of building successful products through clear, step-by-step guidance and advice.The Lean Startup movement has contributed new and valuable ideas about product development and has generated lots of excitement. However, many companies have yet to successfully adopt Lean thinking. Despite their enthusiasm and familiarity with the high-level concepts, many teams run into challenges trying to adopt Lean because they feel like they lack specific guidance on what exactly they should be doing.If you are interested in Lean Startup principles and want to apply them to develop winning products, this book is for you. This book describes the Lean Product Process: a repeatable, easy-to-follow methodology for iterating your way to product-market fit. It walks you through how to:* Determine your target customers* Identify underserved customer needs* Create a winning product strategy* Decide on your Minimum Viable Product (MVP)* Design your MVP prototype* Test your MVP with customers* Iterate rapidly to achieve product-market fitThis book was written by entrepreneur and Lean product expert Dan Olsen whose experience spans product management, UX design, coding, analytics, and marketing across a variety of products. As a hands-on consultant, he refined and applied the advice in this book as he helped many companies improve their product process and build great products. His clients include Facebook, Box, Hightail, Epocrates, and Medallia.Entrepreneurs, executives, product managers, designers, developers, marketers, analysts and anyone who is passionate about building great products will find The Lean Product Playbook an indispensable, hands-on resource.The missing manual on how to apply Lean Startup to build products that customers love The Lean Product Playbook is a practical guide to building products that customers love. Whether you work at a startup or a large, established company, we all know that building great products is hard. Most new products fail. This book helps improve your chances of building successful products through clear, step-by-step guidance and advice. The Lean Startup movement has contributed new and valuable ideas about product development and has generated lots of excitement. However, many companies have yet to successfully adopt Lean thinking. Despite their enthusiasm and familiarity with the high-level concepts, many teams run into challenges trying to adopt Lean because they feel like they lack specific guidance on what exactly they should be doing. If you are interested in Lean Startup principles and want to apply them to develop winning products, this book is for you. This book describes the Lean Product Process: a repeatable, easy-to-follow methodology for iterating your way to product-market fit. It walks you through how to: * Determine your target customers * Identify underserved customer needs * Create a winning product strategy * Decide on your Minimum Viable Product (MVP) * Design your MVP prototype * Test your MVP with customers * Iterate rapidly to achieve product-market fit This book was written by entrepreneur and Lean product expert Dan Olsen whose experience spans product management, UX design, coding, analytics, and marketing across a variety of products. As a hands-on consultant, he refined and applied the advice in this book as he helped many companies improve their product process and build great products. His clients include Facebook, Box, Hightail, Epocrates, and Medallia. Entrepreneurs, executives, product managers, designers, developers, marketers, analysts and anyone who is passionate about building great products will find The Lean Product Playbook an indispensable, hands-on resource.
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    • Price: 25.99 EUR excl. shipping
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    Mastering UI Mockups and Frameworks: A Beginner's Guide sets the standard for studying wireframes, mockups, and different tools along with their unique features. This book comprehensively analyzes the design, portability, and efficiency of these tools. As a beginner's guide, Mastering UI Mockups and Frameworks addresses various methods to use these types of tools. This book will help you shape your understanding of UI and UX tools regardless of your skill level. Wireframes and mockups are standard tools used during the design process. A mockup is a visual presentation of a website or an app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. Choosing a particular tool at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI Mockups and Frameworks helps you accomplish this! This book explores the design, compactness, and performance of different UX/UI tools by completing various comparative discussions. Mastering UI Mockups and Frameworks has an abundant supply of tested, functional, and documented Wireframe and mockup tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI Mockups and Frameworks offers information for students and professionals interested in knowing more about such tools and their outstanding efficacies. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. You will have a lot of ideas to brainstorm while working on a mobile app or website project. The Wireframing brainstorm sessions' main purpose is to make them with minimal effort and to facilitate creativity. Whether or not you are a designer, wireframing is a necessary skill to have in your toolkit. It is conducive for marketers, product managers, or any person with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating ideas, and sharing ideas. It undoubtedly performs like a design blueprint. Wireframes stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI Mockups and Frameworks provides you with the uniqueness of two irreplaceable parts of the designing world: mockups and wireframes. This book covers different mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP, as well as their functionality and portability. Using some of these mockup tools, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI Mockups and Frameworks is the book to read! Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
    • Shop: buecher
    • Price: 20.95 EUR excl. shipping
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    Mastering UI Mockups and Frameworks: A Beginner's Guide sets the standard for studying wireframes, mockups, and different tools along with their unique features. This book comprehensively analyzes the design, portability, and efficiency of these tools. As a beginner's guide, Mastering UI Mockups and Frameworks addresses various methods to use these types of tools. This book will help you shape your understanding of UI and UX tools regardless of your skill level. Wireframes and mockups are standard tools used during the design process. A mockup is a visual presentation of a website or an app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients. Choosing a particular tool at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI Mockups and Frameworks helps you accomplish this! This book explores the design, compactness, and performance of different UX/UI tools by completing various comparative discussions. Mastering UI Mockups and Frameworks has an abundant supply of tested, functional, and documented Wireframe and mockup tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI Mockups and Frameworks offers information for students and professionals interested in knowing more about such tools and their outstanding efficacies. While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements. Wireframing is an unavoidable part of the design process. You will have a lot of ideas to brainstorm while working on a mobile app or website project. The Wireframing brainstorm sessions' main purpose is to make them with minimal effort and to facilitate creativity. Whether or not you are a designer, wireframing is a necessary skill to have in your toolkit. It is conducive for marketers, product managers, or any person with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating ideas, and sharing ideas. It undoubtedly performs like a design blueprint. Wireframes stipulate a path for conceptual structuring out an application, whether structurally or visually. Mastering UI Mockups and Frameworks provides you with the uniqueness of two irreplaceable parts of the designing world: mockups and wireframes. This book covers different mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP, as well as their functionality and portability. Using some of these mockup tools, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster. If you are looking to get started with the world of UI and UX, Mastering UI Mockups and Frameworks is the book to read! Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS
    • Shop: buecher
    • Price: 20.95 EUR excl. shipping
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    August 6, 2009 Author, Jon Kleinberg, was recently cited in the New York Times for his statistical analysis research in the Internet age. Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches students a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science. Features + Benefits Focus on problem analysis and design techniques. Discussion is grounded in concrete problems and examples rather than abstract presentation of principles, with representative problems woven throughout the text. Over 200 well crafted problems from companies such as Yahoo!® and Oracle®. Each problem has been class tested for usefulness and accuracy in the authors' own undergraduate algorithms courses. Broad coverage of algorithms for dealing with NP-hard problems and the application of randomization, increasingly important topics in algorithms. Algorithm DesignJon Kleinberg and Eva TardosTable of Contents 1 Introduction: Some Representative Problems 1.1 A First Problem: Stable Matching 1.2 Five Representative Problems Solved ExercisesExcercisesNotes and Further Reading2 Basics of Algorithms Analysis 2.1 Computational Tractability 2.2 Asymptotic Order of Growth Notation 2.3 Implementing the Stable Matching Algorithm using Lists and Arrays 2.4 A Survey of Common Running Times 2.5 A More Complex Data Structure: Priority Queues Solved Exercises Exercises Notes and Further Reading3 Graphs 3.1 Basic Definitions and Applications 3.2 Graph Connectivity and Graph Traversal 3.3 Implementing Graph Traversal using Queues and Stacks 3.4 Testing Bipartiteness: An Application of Breadth-First Search 3.5 Connectivity in Directed Graphs 3.6 Directed Acyclic Graphs and Topological Ordering Solved Exercises Exercises Notes and Further Reading 4 Divide and Conquer 4.1 A First Recurrence: The Mergesort Algorithm 4.2 Further Recurrence Relations 4.3 Counting Inversions 4.4 Finding the Closest Pair of Points 4.5 Integer Multiplication 4.6 Convolutions and The Fast Fourier Transform Solved Exercises Exercises Notes and Further Reading5 Greedy Algorithms 5.1 Interval Scheduling: The Greedy Algorithm Stays Ahead 5.2 Scheduling to Minimize Lateness: An Exchange Argument 5.3 Optimal Caching: A More Complex Exchange Argument 5.4 Shortest Paths in a Graph 5.5 The Minimum Spanning Tree Problem 5.6 Implementing Kruskal's Algorithm: The Union-Find Data Structure 5.7 Clustering 5.8 Huffman Codes and the Problem of Data Compression*5.9 Minimum-Cost Arborescences: A Multi-Phase Greedy Algorithm Solved Exercises Excercises Notes and Further Reading 6 Dynamic Programming 6.1 Weighted Interval Scheduling: A Recursive Procedure 6.2 Weighted Interval Scheduling: Iterating over Sub-Problems 6.3 Segmented Least Squares: Multi-way Choices 6.4 Subset Sums and Knapsacks: Adding a Variable 6.5 RNA Secondary Structure: Dynamic Programming Over Intervals 6.6 Sequence Alignment 6.7 Sequence Alignment in Linear Space 6.8 Shortest Paths in a Graph 6.9 Shortest Paths and Distance Vector Protocols *6.10 Negative Cycles in a Graph Solved ExercisesExercisesNotes and Further Reading7 Network Flow 7.1 The Maximum Flow Problem and the Ford-Fulkerson Algorithm 7.2 Maximum Flows and Minimum Cuts in a Network 7.3 Choosing Good Augmenting Paths *7.4 The Preflow-Push Maximum Flow Algorithm 7.5 A First Application: The Bipartite Matching Problem 7.6 Disjoint Paths in Directed and Undirected Graphs 7.7 Extensions to the Maximum Flow Problem 7.8 Survey Design 7.9 Airline Scheduling 7.10 Image Segmentation 7.11 Project Selection 7.12 Baseball Elimination *7.13 A Further Direction: Adding Costs to the Matching Problem Solved ExercisesExercisesNotes and Further Reading 8 NP and Computational Intractability 8.1 Polynomial-Time Reductions 8.2 Reductions via "Gadgets": The Satisfiability Problem 8.3 Efficient Certification and the Definition of NP 8.4 NP-Complete Problems 8.5 Sequencing Problems 8.6 Partitioning Problems 8.7 Graph Coloring8.8 Numerical Problems 8.9 Co-NP and the Asymmetry of NP8.10 A Partial Taxonomy of Hard Problems Solved Exercises Exercises Notes and Further Reading9 PSPACE: A Class of Problems Beyond NP9.1 PSPACE 9.2 Some Hard Problems in PSPACE 9.3 Solving Quantified Problems and Games in Polynomial Space9.4 Solving the Planning Problem in Polynomial Space9.5 Proving Problems PSPACE-Complete Solved ExercisesExercisesNotes and Further Reading 10 Extending the Limits of Tractability 10.1 Finding Small Vertex Covers 10.2 Solving NP-Hard Problem on Trees 10.3 Coloring a Set of Circular Arcs *10.4 Tree Decompositions of Graphs *10.5 Constructing a Tree Decomposition Solved Exercises Exercises Notes and Further Reading11 Approximation Algorithms 11.1 Greedy Algorithms and Bounds on the Optimum: A Load Balancing Problem 11.2 The Center Selection Problem 11.3 Set Cover: A General Greedy Heuristic 11.4 The Pricing Method: Vertex Cover 11.5 Maximization via the Pricing method: The Disjoint Paths Problem 11.6 Linear Programming and Rounding: An Application to Vertex Cover *11.7 Load Balancing Revisited: A More Advanced LP Application 11.8 Arbitrarily Good Approximations: the Knapsack Problem Solved ExercisesExercisesNotes and Further Reading 12 Randomized Algorithms 12.1 A First Application: Contention Resolution 12.2 Finding the Global Minimum Cut 12.3 Random Variables and their Expectations 12.4 A Randomized Approximation Algorithm for MAX 3-SAT 12.5 Randomized Divide-and-Conquer: Median-Finding and Quicksort 12.6 Hashing: A Randomized Implementation of Dictionaries 12.7 Finding the Closest Pair of Points: A Randomized Approach 12.8 Randomized Caching 12.9 Chernoff Bounds 12.10 Load Balancing *12.11 Packet Routing 12.12 Background: Some Basic Probability DefinitionsSolved ExercisesExercisesNotes and Further Reading 13 Local Search 13.1 The Landscape of an Optimization Problem 13.2 The Metropolis Algorithm and Simulated Annealing 13.3 An Application of Local Search to Hopfield Neural Networks 13.4 Maximum Cut Approximation via Local Search 13.5 Choosing a Neighbor Relation *13.6 Classification via Local Search 13.7 Best-Response Dynamics and Nash EquilibriaSolved ExercisesExercisesNotes aAugust 6, 2009 Author, Jon Kleinberg, was recently cited in the for his statistical analysis research in the Internet age. Algorithm Design introduces algorithms by looking at the real-world problems that motivate them. The book teaches students a range of design and analysis techniques for problems that arise in computing applications. The text encourages an understanding of the algorithm design process and an appreciation of the role of algorithms in the broader field of computer science.
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    • Price: 94.99 EUR excl. shipping
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    Iterating Grace - Heartfelt Wisdom and Disruptive Truths from Silicon Valley's Top Venture Capitalists: ab 3.99 €
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    • Price: 3.99 EUR excl. shipping
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    Iterating Infusion - Clearer Views of Objects Classes and Systems: ab 52.99 €
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    • Price: 52.99 EUR excl. shipping
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    Iterating Infusion - Clearer Views of Objects Classes and Systems: ab 42.99 €
    • Shop: ebook.de
    • Price: 42.99 EUR excl. shipping


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